Gerador de Vídeo Veo 3 para Planejamento de Cenas

Use o gerador de vídeo Veo 3 da CanvasSeed para explorar o planejamento de cenas com Veo. Separe o briefing visual da sua ideia de som. Use os controles de áudio apenas quando o modelo selecionado os expuser, e inspecione o clipe resultante e o som. Revise o modelo disponível, as configurações suportadas e a estimativa de créditos atual antes de enviar uma tarefa.

0/10000
Créditos necessários89

Escolha uma Tarefa de Texto, Imagem ou Vídeo Suportado

Planeje uma cena de vídeo Veo

Comece com o planejamento de cenas de vídeo Veo e um objetivo visual concreto. Descreva a ação visual e o enquadramento da câmera, com direções de áudio adicionadas apenas quando o modo selecionado as suportar.

Esboce uma história de produto

Para uma ideia baseada em referência, envie material que você tem permissão para usar e verifique os requisitos do modelo selecionado. Diga o que deve permanecer reconhecível e o que deve mudar.

Considere o áudio da cena

Planeje o quadro em torno do uso pretendido: uma capa, um conceito de produto ou um post social. Decida onde o espectador deve olhar no início e como a ação termina.

Navegue por prompts Veo

Navegue pelos exemplos publicados e pela biblioteca de prompts deste site para entender como um briefing se relaciona com um resultado. Leia o rótulo real do modelo, escolha uma ideia composicional útil e reescreva o prompt para o seu assunto.

Exemplos de Vídeo Publicados no CanvasSeed

Use a galeria de vídeos publicados para estudar um resultado real junto com seu rótulo de modelo e prompt disponível. Assista como a ação e a direção de câmera se desenvolvem ao longo do clipe completo. As seis ideias de prompt nesta página são briefings sugeridos que você pode adaptar, e não afirmações de que essas cenas exatas foram geradas.

Ultra-cinematic urban rescue, photorealistic, realistic physics, grounded

Seedance 2.0

Ver prompt

Ultra-cinematic urban rescue, photorealistic, realistic physics, grounded body motion, realistic falling weight, realistic timing. Night city backstreet behind a live music venue, wet asphalt, neon signage, light steam, reflections on pavement, hard colored edge light, shallow depth of field. ARRI Alexa look. 50mm primary lens, occasional 85mm close-up. Indian blockbuster-style snap zooms and heroic timing, but fully grounded visual physics. Characters: Minji Seo — adult Korean female idol, mid-20s, tall, calm, magnetic heroic presence, fast explosive movement. Black performance jacket, fitted black cargo pants, stage boots, in-ear monitor still visible. Reina Kurose — adult Japanese female idol, mid-20s, elegant, serious, calm, controlled presence. Long dark coat over silver-gray stagewear, boots, composed expression. Bonifaciy — fluffy white street cat asleep near the wall. Environment: Single narrow neon alley, one vertical shop sign, wet pavement, stacked crates, venue back door, soft steam drifting from a vent. No crowd. Keep the space clean and readable. Critical object rules: Only one falling sign panel visible in this clip. No duplicate panels. No extra falling debris. The sign panel freezes stable 5 to 10 cm above the cat. Stable freeze physics. No wobble, no flicker, no teleporting. 0-2s: Extreme close-up of the single vertical sign panel. Bolts snap loose. The sign panel detaches and begins a fast natural fall. 2-4s: Dramatic zoom out reveals Bonifaciy sleeping beside the wall below. The same sign panel is falling directly toward the cat. Wet neon reflections shimmer on the pavement. 4-7s: Cut to Minji exiting the venue back door. She notices the danger instantly. Snap zoom on her eyes. She launches into a full sprint. 7-10s: Low-angle tracking shot. Minji dives across the wet pavement, body stretched forward, one hand reaching toward the cat. Water sprays from her boots. 10-15s: At the last possible instant, time freezes. A shockwave ripple passes through the alley. Raindrops suspend in mid-air. Steam locks in place. Minji freezes mid-dive. The sign panel freezes perfectly stable 5 to 10 cm above the cat. Bonifaciy remains asleep. Reina enters frame already unaffected by the freeze and walks calmly into the frozen scene. Slow circular camera move around the frozen tableau.

Create a premium cinematic character bible sheet for a breakdancer named

Seedance 2.0

Ver prompt

“Create a premium cinematic character bible sheet for a breakdancer named AUDA. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LEFT SIDE: Large bold graffiti style brushstroke text AUDA top left corner, rough and expressive, vibrant electric blue color with subtle purple shadow behind it, feels like street art. Below it small text: BREAKDANCER / THE FLOOR IS HIS STAGE. One large full height dynamic hero image of Auda directly below — mid airflare, both hands on ground, legs spinning horizontally in the air, body completely horizontal, colorful LED floor visible beneath him glowing multiple colors, dramatic strobe light hitting him from above, smoke haze in the air around him, no box no frame, directly on the white page, full energy captured in one frame. CENTER: Section labeled TURNAROUND in small clean text. Three full body views: Front, Side, Back. Same character same outfit same proportions as reference. Below: STYLE section with three small detail illustrations — gold chain, white wristband, white sneaker sole. RIGHT SIDE: Section labeled DETAILS. Grid of four clean close-up panels: Face front confident expression, Eyes bright and focused, Gold chain close-up catching colored light, Sneaker close-up on glowing LED floor tile. Below: COLOR PALETTE — white, red, gold, electric blue, hot pink. Tagline bottom right in thin bold font: EVERY FLOOR IS HIS STAGE. OVERALL: Clean white background, vibrant multicolor LED light splash behind hero pose radiating outward, electric and energetic layout, minimal clean typography, lots of white space, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready”

Futuristic design, cinematic highlights and transformation

Seedance 2.0

Ver prompt

Futuristic design, cinematic highlights and transformation

Create a 4-second ultra-cute vertical animated character video

Seedance 2.0

Ver prompt

Create a 4-second ultra-cute vertical animated character video. A tiny fluffy purple puppy-like creature with soft fur, a round face, big glossy expressive eyes, a small black nose, short floppy ears, and adorable baby proportions. The style is polished soft 3D animation, very cute, smooth fur, pastel purple background, soft studio lighting. The character walks forward slowly with natural body bounce and soft paw movement, first looking slightly away with an innocent expression. Then it turns its head and upper body toward the camera, gives a surprised but cheeky look, and raises one hand to show one middle finger clearly. It then turns forward again for a brief beat as if continuing to walk, then quickly looks back at the camera with a more mischievous expression and raises both hands, showing two middle fingers clearly at the same time. End on the double gesture for a brief moment so it is readable. Focus on smooth body plasticity, head turn, shoulder turn, eye movement, hand gesture clarity, and cute facial expression. The eyes must be large, shiny, and very expressive. The fur must look soft and detailed. The motion must be funny, cute, and playful, not aggressive. No text on screen. No captions. No overlays. Visual style: ultra-cute polished 3D character animation, soft pastel lighting, clean background, meme-ready, adorable but sassy. No realism, no horror, no ugly face, no distorted eyes, no extra fingers, no extra limbs, no blurry motion, no low-detail fur, no dark background, no aggressive tone, no human body proportions.

A professional 12-panel video production storyboard template sheet, vertical

Seedance 2.0

Ver prompt

A professional 12-panel video production storyboard template sheet, vertical 9:16 layout, clean graphic design, dark gray and white aesthetic. [Header Section]: At the top, bold stylized text reads "FIFA COLORFUL MUG" alongside a golden FIFA World Cup trophy graphic. Below it, a yellow banner reads "ASMR UNBOXING - POV HAND". [Grid Layout]: The main body is a 4-row by 3-column grid containing 12 square photographic panels. Each panel has a blue numbered badge (1-12) with timestamps in the top left corner. [Visuals]: The photos feature first-person POV close-ups of hands unboxing a glossy black ceramic mug adorned with a vibrant, multi-colored block pattern (red, green, blue, yellow, purple) and the gold FIFA logo. The packaging is a matching colorful display box. Shot with an 85mm lens, f/1.8, utilizing soft volumetric studio lighting, rim lighting, and cinematic color grading on a dark textured mat. Raw, 8K resolution, photorealistic. Playful white handwritten doodles and text overlays (e.g., "NEW!", "WOW!", "Beautiful!") are sketched directly over the images. [Footer Section]: The bottom is divided into two technical sections. Left: "DETAIL HIGHLIGHTS" with four circular macro-shot cutouts labeled: "FIFA Logo" "Premium Glossy Finish" "High Quality Ceramic" "Gift Box Packaging" Right: "PACKAGING & SIZE" displaying dimensional wireframe arrows and measurements for the box (10.2 cm × 11.5 cm × 8.8 cm) and the mug (9.5 cm × 8.2 cm). High contrast, vector style infographic layout, print ready asset.

Cinematic 15-second continuous shot , POV camera falling from the top of a

Seedance 2.0

Ver prompt

Cinematic 15-second continuous shot , POV camera falling from the top of a futuristic glass skyscraper at night. rotating 360 degrees slowly while descending, neon lights reflecting on wet glass, the camera accelerates slightly as it approaches the ground, then abruptly stabilizes just 1 meter above a glowing neon puddle, cyberpunk aesthetic, 8k, photorealistic, smooth cinematic motion, slow-mo effect at the end.

A vintage black car speeds along a winding mountain road in heavy rain at

Seedance 2.0

Ver prompt

A vintage black car speeds along a winding mountain road in heavy rain at dusk, its headlights slicing through fog and wet air. Pine forests blur past on one side while a steep cliff drops into darkness on the other. Inside the car, a sharply dressed driver grips the steering wheel in silence, illuminated by passing flashes of lightning and the soft amber glow of the dashboard. The camera begins with sweeping aerial shots of the serpentine road and the lonely car threading through the storm, then cuts to low exterior angles capturing tires cutting through water, reflections streaking across chrome, and the car’s body gleaming under rain. The windshield wipers beat rhythmically as the road becomes more treacherous, and at one point the car skids slightly around a tight bend near the cliff edge. The whole sequence feels moody, elegant, and suspenseful, like a neo-noir road film with classic cinematic style.

REFERENCE IMAGE] wearing casual clothes, seated relaxed, natural expression

Seedance 2.0

Ver prompt

CHARACTER : [REFERENCE IMAGE] wearing casual clothes, seated relaxed, natural expression LOCATION Inside an airplane cabin during flight, the camera positioned inside the cabin facing toward a passenger window, the character seated in the window seat beside it, soft diffused daylight coming through the window, muted cabin interior tones, outside the window a vast bright sea of clouds stretching to the horizon as the plane cruises high above the cloud layer STYLE Cinematic single continuous shot, mostly static handheld feel from inside the cabin framing the character and the window, ARRI Alexa Mini LF, Cooke S7/i anamorphic prime, shallow cinematic depth, desaturated cool palette, Kodak Vision3 250D grade, fine natural 35mm grain, deep shadow falloff, photorealistic SHOT Shot 1 Character sits relaxed in the window seat laughing warmly, glancing out at the bright sea of clouds, at ease and enjoying the flight. Shot 2 Suddenly the plane hits violent turbulence, the whole cabin jolts and shakes hard, the character's laugh drops into panic, gripping the armrest and looking around alarmed. Shot 3 Out through the window beside the character, flocks of birds burst upward out of the cloud layer flying up and away, the character turns their head to face the window at their side, leans in close to the glass wide-eyed, and extends their arm sideways toward the window pressing a finger toward the glass at the birds outside while shouting "hey what is that", their gaze and pointing hand both aimed at the window and the sky beyond it. Shot 4 The sky outside the window rapidly darkens as heavy storm clouds roll in and forks of lightning flash across the gloom, and from the clouds an enormous dragon head bursts upward very close alongside the aircraft, rising and gliding up just outside the window at close range, followed by several more dragons breaking up out of the cloud layer nearby and flying tight beside the plane, their massive scaled bodies filling the view outside the glass, the camera slowly zooming in past the character toward the window. Shot 5 One of the dragons suddenly lunges at the aircraft, rocketing in fast and slamming its enormous open jaws straight at the passenger window, the whole plane pitching and rocking violently from the impact, the cabin shaking hard as the character and other passengers scream in terror voicing "that dragon", the gaping maw driving in against the glass until the dark interior of the mouth completely fills and swallows the entire frame, the image going fully black from the inside of the dragon's jaws. AUDIO Steady muffled airplane cabin drone and engine hum throughout. Shot 1 light and calm with the character's warm laughter. Shot 2 a sudden deep turbulence rumble, rattling cabin, gasps. Shot 3 the character shouting "hey what is that" over rushing air and distant bird cries. Shot 4 a low ominous swelling rumble as the dragons rise, with rolling thunder and sharp cracks of lightning. Shot 5 a sudden rush of air and a deafening dragon roar slamming against the glass, the cabin rattling hard, panicked overlapping passenger voices crying "that dragon", then the roar swallowing everything as the frame goes black. No background music, only natural diegetic cabin sound, voices, and creature sound effects.

Create a 15 second, 16:9 photorealistic cinematic fashion design documentary

Seedance 2.0

Ver prompt

Create a 15 second, 16:9 photorealistic cinematic fashion design documentary about one original idea: a young independent designer turns textures found in the city into a finished utility jacket. Do not reproduce any existing campaign, logo, magazine, artwork, garment graphic or recognizable branding. SUBJECT: One consistent male designer, late twenties, lean build, warm medium skin, short textured dark hair, clean shaven. He wears an unbranded charcoal overshirt, faded olive T-shirt, relaxed stone trousers and simple black leather shoes. Keep his face, proportions, wardrobe and hairstyle identical throughout. Natural skin texture, realistic hands, no model posing. VISUAL LANGUAGE: Premium contemporary design documentary, tactile and observational. Neutral concrete grey, olive, cream and muted cobalt palette. Soft daylight mixed with warm workshop practicals. Fine grain, gentle highlight roll-off, slight sensor noise, mild focus breathing. 24fps, 180-degree shutter. Use 35mm/50mm for environments and human work, 85–100mm macro for materials and machinery. Camera movement feels human: subtle handheld drift, imperfect reframing, natural rack focus. Avoid artificial HDR, hyper-smooth gimbals, CGI clean surfaces or impossible transitions. 0.0–2.0s Early morning industrial street. Low handheld tracking beside the designer as his fingers brush weathered concrete, oxidized metal and rough stone. Side sunlight reveals scratches and surface detail. He photographs one texture with a compact camera. 2.0–4.0s Quiet workshop. Overhead table with blank kraft paper, raw fabric swatches, thread, graphite pencils, scissors and perforated metal. He places texture references down and compares materials by touch. No readable text. 4.0–5.8s Extreme macro of charcoal ripstop, cream canvas, loose fibres and perforated metal casting patterned shadows across cloth. Fingers bend and overlap samples naturally. Slow manual rack focus, shallow depth. 5.8–7.8s Medium side shot. He draws an original utility jacket silhouette on kraft pattern paper. Pencil pressure varies, ruler slips slightly, sleeve brushes the page. Warm desk lamp mixes with cool window light. 7.8–9.6s Close handheld view of paper pattern pieces over dark fabric. Tailor’s chalk marks one curved line. Heavy metal scissors make two deliberate cuts; cloth bunches and relaxes with believable weight. 9.6–11.7s Small sewing workshop. Macro of an industrial needle joining charcoal panels. Cut to fingers folding a pocket edge, then a matte gunmetal snap pressed into fabric. Show tiny fibres, machine vibration and authentic mechanics. 11.7–13.5s He lifts the nearly finished jacket and checks seam alignment. Camera makes a small imperfect arc around his shoulder. Soft backlight catches the fabric edge and reveals weave. No label or branding. 13.5–15.0s Rooftop at blue hour. The same designer wears the finished charcoal utility jacket over the same olive shirt and trousers. Wide 35mm profile against an anonymous skyline. Gentle wind moves the jacket naturally. Slow handheld push forward, then hold for the final half-second. No titles or logos. MUSIC: Original minimalist instrumental around 104 BPM: soft dry kick, brushed percussion, muted bass, sparse felt-piano notes and subtle analogue texture. Restrained, modern, never epic. SOUND DESIGN: Blend realistic field sound beneath the music: fingers scraping concrete, camera shutter, fabric rubbing, pencil scratches, scissors cutting, sewing-machine rhythm, metal snap press and rooftop wind. Sync a few sounds naturally to the beat. REALISM: Stable facial identity, correct anatomy, realistic fabric physics, natural hands, believable sewing mechanics, true shadows and reflections. No morphing, duplicate tools, fake typography, wardrobe changes, plastic skin or over perfect compositions.

Text and typography #3

FLUX 3

Lamborghini Huracan Spyder with the roof down through upscale streets with

Seedance 2.0

Ver prompt

Lamborghini Huracán Spyder with the roof down through upscale streets with modern architecture and palm trees.

Create a 16:9 clean monochrome 2D storyboard line-sketch sheet for rooftop

Seedance 2.0

Ver prompt

Create a 16:9 clean monochrome 2D storyboard line-sketch sheet for rooftop hand seals; omit bracketed labels. [HEADER] Crisp header, one thin rule; show only: "HANDS BREAK THE SKY" "Five seals before impact" [BOARD] 5x5 P## grid; 24 equal 16:9 landscape panels (1x), incomplete last row centered. Headers: `P## / short tag / short beat`; one frozen beat. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures and gesture silhouettes, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D volume, finished rendering, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls only masked fighter: mask, hair, collar, checked cloth. Image B controls only horn-haired fighter: twin hair, build, cropped jacket. [CONTINUITY] Keep him left and her right to P16; P17 puts her left at right edge. Hand poses link; effect origins and bindings persist. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Low Clash / Air Block: Low wide, he blocks her airborne heel, left of her. P02 / Recoil Wide / Axis Split: Waist-wide, he recoils to left billboard, she to right tower. P03 / Hand Front / Prayer Lock: Eye insert, his palms meet vertically beneath mask. P04 / Hand Front / Horn Frame: Eye insert, joined thumbs support raised index fingers. P05 / Hand Front / Knuckle Braid: Eye insert, his fingers interlace between palms. P06 / Hand Front / Reverse Cage: Eye insert, her interlaced fingers face out between palms. P07 / Hand Angle / Wrist Tunnel: Oblique insert, his right hand crosses the left finger loop. P08 / Hand Angle / Twin Rings: Oblique insert, her paired thumb-index circles touch. P09 / Hand Low / Split Fang: Low insert, his outward wrists hold separated finger hooks. P10 / Hand Low / Spiral Lattice: Low insert, her right fingers cross the left-hand ring. P11 / Ground Seal / Final Verdict: Ground medium, he kneels left, joined hands aimed down. P12 / Chest Seal / Open Lotus: Chest medium, she holds crossed wrists with open finger fans. P13 / Frontal Wide / Seals Complete: Frontal wide, his floor seal faces her hand seal across center. P14 / Overhead Clash / Forces Meet: Top wide, floor winding line meets hand blade-fan lines. P15 / Shoulder Rush / Gap Breach: Shoulder wide, he lunges right through the effect gap. P16 / Tight Clash / Elbow Palm: Chest tight two-shot, his left elbow contacts her right palm. P17 / Canted Lock / Axis Cross: Canted medium, she stands left, locking his right wrist edgeward. P18 / Hand Insert / Ring Snap: Eye insert, her right keeps the lock; left forms a ring seal. P19 / Low Launch / Palm Burst: Low medium, her left palm touches his back, body aimed right. P20 / Edge Insert / Air Fang: Edge insert, his airborne right hand holds a one-hand fang. P21 / High Anchor / Fall Arrest: High wide, his right-palm line joins him to a roof crack. P22 / Edge Seal / Spiral Draw: Edge medium, she holds Spiral Lattice at the parapet. P23 / Exterior Pull / Double Bind: Low exterior, right anchor taut, left tether on her right wrist. P24 / Falling Open / New Chain: Low exterior, anchor snapped, tether held; new seals in his right and her left.

Seis Ideias Práticas de Prompt para Experimentar

Um conceito de lançamento de produto

Ideia de prompt: Um tênis sem marca repousa em um estúdio minimalista enquanto uma pequena gota atinge a sola e a câmera revela o perfil lateral. Mantenha o produto legível; inspecione o impacto e a forma ao longo do plano.

Um plano de estabelecimento da natureza

Ideia de prompt: Um caminho costeiro curva-se em direção ao mar ao amanhecer, com um movimento lento da câmera para frente e um suave movimento da grama perto da borda do quadro. Julgue a profundidade e o ritmo da cena antes de pedir mais atividade ambiental.

Uma ação em close-up

Ideia de prompt: Uma colher se move através de uma tigela de sopa enquanto o vapor sobe suavemente. Use um close-up fixo, luz quente e um fundo simples. Inspecione o contato, o comportamento do líquido e mudanças indesejadas na tigela.

Uma cena de referência

Ideia de prompt: Use uma imagem suportada de uma sala de estar e descreva um sutil avanço de câmera em direção à janela, mantendo os móveis e a geometria do ambiente estáveis. Compare a referência com vários quadros em vez de verificar apenas a abertura.

Um briefing com atenção ao som

Ideia de prompt: Descreva um trem chegando a uma plataforma silenciosa. Se o áudio for oferecido, solicite ruído suave de rodas e som ambiente da estação separadamente. Ouça o resultado real; não presuma que todo modelo ou modo produz som.

Um clipe social vertical

Ideia de prompt: Uma florista coloca uma haste em um vaso, filmado verticalmente com o arranjo centralizado e espaço suficiente acima para texto posterior. Verifique a ação completa e o recorte pretendido antes de adicionar uma manchete no seu editor.

Como Usar o Gerador de Vídeo Veo 3

Escreva um briefing que você possa julgar

Comece com o planejamento de cenas de vídeo Veo. Nomeie o sujeito, o cenário e o propósito, depois descreva a ação visual e o enquadramento da câmera, com direções de áudio adicionadas apenas quando o modo selecionado as suportar.

Escolha entradas e enquadramento

Selecione um modelo de vídeo disponível e leia os controles oferecidos para a tarefa. Use uma referência apenas quando essa entrada for compatível. Escolha o enquadramento para o local onde o resultado aparecerá e deixe espaço para qualquer corte ou texto que você adicionará depois.

Revise a cotação e envie

Verifique a cotação atual de créditos após escolher o modelo e as configurações de saída. Salve seu briefing e os controles selecionados para poder comparar tentativas posteriores. Envie a tarefa quando as entradas corresponderem ao seu plano, depois aguarde seu status em vez de enviar repetidamente a mesma solicitação.

Inspecione, refine e baixe

Abra o resultado concluído em Histórico ou Recursos e inspecione o enquadramento, o movimento e qualquer áudio realmente retornado do clipe. Assista ao clipe completo e compare seu início, meio e fim.

Modelos de vídeo disponíveis e cotações de créditos

Use o rótulo de modelo real e os controles mostrados no gerador. O foco aqui é o planejamento de cenas de vídeo Veo; o suporte de entrada, as opções de saída e os custos de créditos ainda dependem da sua seleção. Compare modelos usando o mesmo briefing onde suas entradas permitirem.

  • Veo 3.1
  • Veo 3.1 Fast
  • Veo 3.1 Lite
  • Kling 2.1 Master
  • Kling 2.6 Motion Control
  • Kling 3.0 Motion Control
  • Kling V3 Turbo
  • Seedance 2.5
  • Kling 3.0 Pro
  • Kling 2.6 Pro
  • Kling 2.5 Turbo Pro
  • Wan 2.2 A14B Turbo
  • Seedance 2.0
  • Seedance 2.0 Fast
  • Seedance 1.5 Pro
  • Wan 2.6
  • Wan 2.5
  • Grok Imagine Video 1.5
  • Hailuo 02 Standard
  • Hailuo 02 Pro
  • Hailuo 2 3 Pro
  • Hailuo 2 3 Standard
  • Wan 2.7
  • MiniMax H3
  • Google Gemini Omni Flash 1 1
  • Kling 2.1 Pro
  • Kling 2.1 Standard
  • Seedance 2.0 Mini

Crie mais com cada crédito

Comece com os créditos incluídos, compare os planos e adicione mais créditos sempre que precisar.

Carregando preços…

Crie sem uma conta

Comece a criar →
  • Não é necessária inscrição. A geração usa créditos.
  • Pacotes de créditos únicos elegíveis estão disponíveis sem inscrição. Assinaturas e pacotes somente de assinatura exigem login.
  • Os créditos e o histórico dos convidados estão vinculados a este navegador. Mantenha os cookies ativados.
  • 10 Créditos grátis com login
  • Navegue por exemplos publicados sem fazer uma compra.

O checkout seguro está disponível. Para dúvidas ou assistência, entre em contato conosco pelo support@canvasseed.com.

Perguntas sobre o Gerador de Vídeo Veo 3

Posso gerar sem criar uma conta?

Sim. Não é necessário cadastro. A geração usa créditos; revise a cotação e seu saldo antes de enviar. Créditos de convidado e histórico estão vinculados a este navegador, então mantenha os cookies ativados. Você pode comprar pacotes de créditos avulsos elegíveis quando o checkout estiver disponível. Assinaturas exigem login.

O que posso criar com o gerador de vídeo Veo 3?

Use o CanvasSeed para explorar o planejamento de cenas com Veo. Selecione um modelo que suporte sua tarefa pretendida e verifique suas opções de entrada atuais antes de gerar. Comece com o planejamento de cenas de vídeo Veo.

Como devo escrever um prompt de vídeo?

Comece com um assunto, cenário e direção visual específicos. Ideia de prompt: Um tênis sem marca repousa em um estúdio minimalista enquanto uma pequena gota atinge a sola e a câmera revela o perfil lateral. Mantenha o produto legível; inspecione o impacto e a forma ao longo da tomada. Escolha o enquadramento e a duração entre as opções realmente exibidas para o modelo. Trate isto como um briefing inicial: adapte os detalhes para o seu próprio projeto e depois altere uma instrução após inspecionar o resultado.

Posso começar a partir de uma imagem de referência?

Escolha um fluxo de trabalho compatível com entradas de imagem. Descreva a ação e o movimento de câmera desejados e depois verifique a saída em busca de alterações no sujeito original.

Como os créditos são calculados?

O gerador exibe uma cotação para o modelo e as configurações selecionados. Revise essa cotação antes de enviar; alterar a seleção pode mudar o custo.

Qual modelo criou os exemplos publicados?

O rótulo real do modelo de cada exemplo identifica o modelo usado. Os exemplos podem usar modelos diferentes daquele que você seleciona para uma nova tarefa.

O que devo fazer se um modelo estiver indisponível?

Use os modelos listados atualmente para a tarefa ou entre em contato com o suporte sobre a disponibilidade. Um título de página ou um exemplo publicado não garante que um modelo possa ser selecionado agora.

Desenvolva Sua Próxima Ideia de Vídeo com o CanvasSeed

Comece com um dos briefings sugeridos para o planejamento de cenas de vídeo do Veo, adapte-o ao seu assunto e escolha uma tarefa compatível. Revise o custo antes de gerar e depois inspecione o resultado em relação ao seu plano original.